I was responsible for texturing the skins designed by Ikumi Nakamura.
For this one I tested a Surface Material Filter that I was working on. It takes your bakes as inputs plus any BnW grunge or image to add to the mix. It let you create quite finished materials so you can focus on other details later. It turned out pretty powerful and I will continue refining it in the future. Any feedback is appreciated.
Concept by Ikumi Nakamura
Art direction: Joanna Tsui and Alberto Rodriguez